Monday 25 April 2011

Week 7

1. Talent voice recording session : 






2. After record talent voices, I had edit all the sound ( cut and control the level of the soundwaves) by using Adobe Soundbooth.
3. And i had arrange all the child abuse pictures in a Adobe Flash. 



Monday 18 April 2011

week 6

Stage 4 Submission: Idea Development 2 - backbone planning & authoring


Storyboard




Some pictures that we took in the studio







week 4 - 5

Stage 2 Submission: Idea Development 1 - facts finding\
Stage 3 Submission: Project Planning & Management

On week 4 and 5, i am doing a project budget. I have listed all the things that we need to create the installation. Besides, all goods prices are also listed.


Moreover, i have sketch our idea into a3 size paper.










Sunday 17 April 2011

Week 3

This week, I've been doing reseach on abusement child, I was looking for cases that have occurred in Malaysia and and one of my cases to the case of Nurin. Besides, i was looking for a picture examples for children's bedrooms. And those pictures is for example of our group installation project.





Monday 21 March 2011


Idea 2

Research Topic: to study the emotion of being afraid of something or situation.
Problem Identification: From what we can tell and what we have discussed, one of the biggest technical challenges we think we will face is the scripting. We have to do more research to get a good script. Besides, the design of the installation also play an important role, we need to design it according to plan so that it becomes perfect.
Aim & Objectives: Our objectives designing this interactive installation art is to study the emotion of being afraid of something or situation.
Motivation:
Ideation & Concept:
there is a creepy background design and a webcam in front of it, when the user sees on the webcam screen, they will see themselves and there is a ghost behind. However, when looking back or side of them, the ghost was not there. That ghost only appears on the screen.

Review, Analysis & Precedent Studies:




Design Approach: Installation space would have to be roughly 3-5 meters. Has a creepy design on the wall. The screen and the webcam will be placed in front of the wall.


Group Members:
Noor Aqsa Syazwannie Binti Mat Isa 1081102469
Nurul Amira Binti Azman 1081105834
Ezreen Delaila Taib 1051104532


Sunday 20 March 2011

MMD2133 DIGITAL MEDIA DESIGN 3 Project 2: Interactive Art & Installation Design
Draft Proposal

Research Topic: to study the emotion of being afraid of something or situation.

Problem Identification: From what we can tell and what we have discussed, one of the biggest technical challenges we think we will face is the scripting. We have to do more research to get a good script. Besides, the design of the installation also play an important role, we need to design it according to plan so that it becomes perfect.

Aim & Objectives:
 Our objectives designing this interactive installation art is to study the emotion of being afraid of something or situation. Besides, we want to learn the emotion and expression of people. We want to put this interactive installation art design in a dark place. This is to make sure the user feel afraid.

Motivation:
 to tell the user to always be careful with strangers.

Ideation & Concept: 
The installation would be an emotion of a scary footsteps wondering around follow exactly what we do, such as when we enter the projector area, if we walk slowly, the footsteps will walk slowly as we do. When we run, it sounded like it was chasing us from the back and stop when we stopped. The installation is to react and interact about our inner feeling of being afraid and curious when something we heard around us and how we care about our surrounding, either it is safe or it is not. The sound from speaker is put at our back and left and side so we can exactly feels the footsteps is following us and near with us. The sensor will tell the computer how fast or slow the person move and the computer will generate the sound as the same speed as we do. The things that we need is surrounding area is a black and dark room, a low light to show the path, speaker, computer and sensor.

Review, Analysis & Precedent Studies:

“this is for example to be the entrance and way for user walk through it”




Design Approach: Installation space would have to be roughly 10-20 meters, V shaped with entrance and exit on each ends. Speakers are placed along the way, to ensure there is always have a sound of footsteps. Moreover, we will not put a lot of lights, is because they want to raise a spooky atmosphere. Entrance and exit is covered with a black cloth, instead of a proper door.



Group Members:
Noor Aqsa Syazwannie Binti Mat Isa 1081102469
Nurul Amira Binti Azman 1081105834
Ezreen Delaila Taib 1051104532


Digital Media Design 3


Biography


Pat Badani is an intermedia artist working with new and existing technologies and their current discourses. Her works embrace net.art, performative situations, photography, video, installation and cultural research to examine notions of space, place, cities, communication and global processes.
She has participated in more than 100 interventions, exhibitions and screenings in galleries, museums, contemporary art-centers and new media festivals in several countries. She has been awarded 17 individual artist grants, and her works form part of public and private collections. She has taught and given lectures in various institutions in Canada, France, Mexico and the USA. Currently, she is Assistant Professor of Integrated Media in the School of Art at Illinois State University, where she is creating a new curriculum and studio area in relation to digital media.
She has lived in Argentina, Uruguay, Peru, Mexico, France, Canada and the USA. In the course of this itinerary embracing the Americas and Europe, Pat Badani develops works that explore concepts related to the production of space. In the last decade, intermedia projects articulate notions surrounding the home, the city and the territory.

“me & u” (2005-06) is an interactive, screen-based installation involving concept research, digital image capture & manipulation, physical interaction design, software design, motion sensors & microcontrollers. The project investigates how spatial relationships and territorial boundaries directly influence our daily encounters. An individual’s animated gaze reacts to the viewer's proximity. (Recipient of 2006 ISU Research Grant.)


"Where are you from", explores the Utopian imagination in world travel and migratory global processes. Notions of belonging articulated through mobility are revealed through 3-language video-clips (English/French/Spanish) with testimonies from citizens-at-large collected since 2002 in several world cities. The project was awarded a major 2002 Canada Council Media Arts Research Grant to Established Artists (CAD$20.000) resulting in the web-based work titled “Where are you from?_Stories,” screened in various international New Media Festivals.  The associated research paper has been presented in several colloquia and international symposiums, amongst which:
- “FILE International Electronic Festival & Symposium ‘05” (FIESP, São Paulo, Brazil)
-“TechnographyNew Forms Festival ’04” (The Vancouver Art Gallery, BC, Canada)
- “[R][R][F] 2004-05[NewMediaArtProjectNetwork]” (Cologne, Germany)
To watch video of “where are you from”:


"Home Transfer" is an interactive and participatory web-based project exploring contemporary notions of home at the intersection of architecture and new technologies. It has been selected and shown in festivals and symposiums on digital technology in Bristol, London, Bangkok, Athens, Lavrion, Sofia, Belgrade, Frankfurt, Barcelona, New York and Paris, amongst which:
-"Net_Working" (Watershed Media Center. Bristol, UK)
-"De-Globalizing/Re-Globalizing" (Medi@terra_01. Traveling, the Balkans)
-"NETaforas v.3" (MECAD Media Center. Barcelona, Spain)
-"Revelations" (ISEA 2000. Paris, France)


 She has conducted temporary interventions in autonomous zones in urban and non-urban spaces, amongst which "Housebroken" in 1999, "And-Sand" and "Borderlines" in 1997, as well as community projects like "Cultures and Ferments" in 1999 and "Urban Projects" in 1997.
"Tower-Tour" a hybrid installation exploring the Myth of the Tower of Babel and its representations, was developed through a period of three years in collaboration with the food industry. It was first exhibited at the Canadian Cultural Center in Paris, France in 1997.This same year, her work was included in the group exhibition "Geographiques" at the FRAC et Palazzo Nazionale in Corsica (France), at the side of Richard Long, Peter Fend, Ange Leccia and Sophie Riestelhueber.
"R'evolution des particules", an installation work elaborated over two years at the cross-roads between two texts, the Myth of Creation and Paul Auster's "In the Country of Last Things", was exhibited at the Maison de L'Amerique Latine in Paris in 1994.
Pat Badani counts with numerous collaborations and co-authored works, amongst which "La mise en songe" an interactive book-object with Quebec poet Claude Beausoleil and "Directions-Direcciones" a trilingual CD-ROM project with Zygote Multimedia Productions in France.


Example of Pat Badani installation: Me & u


Project Description
"me & u" is a screen-based installation of an individual's animated gaze that reacts to the viewer's proximity.

A catalogue of portraits is dialogically defined by the visitor's position in space. Occupying different zones will influence how the character gazes back, perhaps discouraging the visitor from getting closer.
The piece involves choreography in space using motion sensors, and software. Content is embodied in data and reconstituted at the interface level where meaning is a product of interaction and shapes thought. New media, in addition to theories of proxemics and intersubjective non-verbal communication, are used to reference how observer and observed interact with each other, and are inextricably linked in the process of making reality.
Proxemics, a term coined by anthropologist Edward Hall in the 1960's, is the study of how spatial relationships and territorial boundaries directly influence our daily encounters. This spatial, non-verbal communication between bodies, handles distance in order to send messages during the course of our daily social interactions. Thus, individuals define their attitudes according to the spatial positions they adopt before others. Changing the distance between two people can convey a desire for intimacy, declare lack of interest or fear, and increase or decrease domination.
In addition, we also use our 'gaze' in order to maintain a measure of control over such space. This intersubjective spatial situation helps us see ourselves through the eyes of the other.

I have watched this video, when the user walk in front it, the eyes of the women will follow them. This project interacts with the user through her eyes. For example, if the user moves to the right, the eyes of the women will following he or she to the right. Besides, this installation invited users to getting closer with them. 


Pat Badani statement
My work is at the juncture of a number of practices that engage net.art, per formative and interactive situations, photography, video, installation and cultural research. My current work explores interventions in public space where network media interact with the analog world. I put different media and methods at the service of ideas that explore the home, the city and virtual territories as locations where culture is inscribed. These ideas are closely linked to my nomadic biography and my anxiety about place and belonging, specifically lost place, the place regained, the projected ideal place (or merely better) and the search for it through displacement. I often create discrete communicational spaces that allow citizens-at-large to become actively involved in a knowledge-building process through their participant action. Recent works create a forum for dialogue and engage new media. Some of my questions are: “How do new technologies create ties between people?” and “To what extent is the act of connecting with others at the heart of artistic experience in the field of new media?” I can trace the genealogy of my hybrid practice to Fluxus and the Situationists; to notions of the Flaneur from Beaudelaire to Manovich; to pioneer artists involved with interactivity and the immaterial like Brazilian artist Lygia Clark, and to visual documentary in ethnographic practice.


Interactive aquarium
Concept
to make the users feel enjoy while playing with the fish. Besides, it is also mind relaxing such as the user can see the fish swim.
Description
The interactive aquarium is installed in store front windows in 6 cities across the US. Using computer vision the seascape will react to the motion of a user, seaweed will sway and fish will scatter. Users can then dial in with any mobile device and create a fish using their voice. As they connect in real-time the sounds they make are analyzed and create a dynamically generated fish. You can then enter that fish into the aquarium and use your key pad to eat various pieces of fish food that will transform and morph your fish into creatures. The application will remember the state of your fish so that when you call back later you can evolve your fish even further.
How does the installation interact with the user?
This project is about interactive aquarium which we can play with the fish in that aquarium. They provide a phone number near the aquarium which is screen by projector on the wall. If we want to interact with the fish, we have to dial a number given. We can swim or move the fish by using a keyboard of mobile phone. Besides, we are also can choose a fish with our voice. We will have a lot of fun with this interactive design.
Technical
the installation was setup in two situations an HD rear projection and a LCD wall. The vision technology was able to track motion and trigger animations. The phone technology was built using megaphone a real-time multiuser mobile phone server.

Personal comment
I really like the idea of this installation. Todd Vanderlin have put his installation art in 6 cities across the US and it is a public access. It easier for user to experience the installation. Moreover, the design is really beautiful for me, they had used a light color, so that the installation looks more interesting. If I was there, I would interact with the fish.


Reference: